DND support on Windows is also improved, and the local DND protocol has been dropped. A big change that landed late in 4.4 is that we use the WinPointer API for tablets and other input devices now, replacing the outdated wintab API. WindowsĪpart from the WGL improvements that were already mentioned, we now use GL for media playback on Windows. The Inspector is now enabled by default, so debugging GTK applications should be a litte easier. Our Emoji data has been updated to CLDR 39, and we can are looking for translated Emoji data by both language and territory (e.g. We fully support 32-bit keysyms now, so using Unicode keysyms (e.g. As part of this, we now support multiple dead keys and dead key combinations that don’t produce a single Unicode character (such as ẅ). We’ve matched the behavior of the built-in input method with IBus for displaying and handling compose sequences and dead keys. Input handling has seen active development this cycle. The Adwaita theme is moving to libadwaita.Īmong the smaller theme improvements are new error underlines (they are now dotted instead of squiggly) and support for translucent text selections. We now ship themes that are called Default, Default-dark, Default-hc and Default-hc-dark. The included themes have been reorganized and renamed. Our GL support works fine with the latest NVidia driver. On X11 we use EGL, falling back to GLX if needed. We increasingly rely on EGL, and require EGL 1.4 now. Outside of GSK, our OpenGL setup code has been cleaned up and simplified. We are planning to drop the original GL renderer in the next cycle. After some help from driver developers, NGL now works correctly with the Mali driver. This includes speedups, fixes for transformed rendering, avoiding huge intermediate textures, and correct handling of partial color fonts. The NGL renderer has continued to see improvements. Here are some highlights of the work that has gone into it. GTK 4.4.0 is now available for download in the usual places.
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